Tag: creative writing

  • Creative Experimentation: A Cure For Perfectionism & Stuckness

    Creative Experimentation: A Cure For Perfectionism & Stuckness

    Sometimes when I arrive at my novel writing, I don’t know where to begin or what to write. But I know it’s still valuable to show up for it and spend consistent time with it each week, even if all I do is stare at it and produce nothing – or nothing but trash! I’ve learned that productivity is far less important than dedication.

    So, this one is about encouraging you to just show up for your writing, whether or not your writing seems like hot garbage, or whether or not you write something at all. Just stay in the habit of it.

    The Habit of Showing Up → Creative Experimentation

    Habits are important, so they say. They definitely have helped me to ease into the real, deep work much more smoothly. All too often when I feel blocked, it’s just due to a lack of movement in general. Sometimes, you just have to move at all, anywhere, just to get unstuck enough to eventually start drifting toward where you actually want to go. Like a barnacle scraped off its rock to catch some current throughout the seven seas.

    Here’s a big lesson that I picked up from The Creative Act by Rick Rubin: experimentation is important to the creative process. It’s the phase where you don’t judge anything. You don’t shut any idea down. Nor do you go seeking ideas necessarily. You just let whatever comes come, and you’re just okay with it. Put everything in your back pocket. It may be useful someday. Even the garbage. Creative experimentation allows you to foment and formulate what you’re actually going to say later. And staying in the habit of showing up provides you a consistent space for experimentation, even when you feel you have nothing to say. (Once you let go into the experiment, you’ll likely end up finding that you have plenty to say after all.)

    Right now, you might be thinking something along the lines of, “If you’re going to create something, and go to all the trouble of producing something concrete out of thin air, then it ought to be something worthwhile. It “should” be worthy of the resources it takes up: materials, time, energy, focus, etc.” To this, I will gently push back: sometimes, it’s freeing to create fluff! Maybe that fluff turns into something of actual substance later. What comes out of you is not for you to judge, after all. You are just the secretary for your muse.

    An “Anecdon’t” on Perfectionism

    My process with writing novels has been interesting. I ended up back-burnering my first novel (a dystopian sci-fi) because I realized I didn’t yet have the skill that this particular project required. I thought at the time that I lacked writing skill, but ultimately, it was really about not understanding my creative process and what it needs. Ultimately, it was really about perfectionism.

    For instance, I was too attached to structure, and it was hindering my motivation and creativity. I also struggled quite a lot to actually take the time to sit and write the damn thing, all because I put so much pressure on myself to do it all exactly right – exactly how the outline says: oh and don’t forget all these 19 important details that need to be included in this scene. It was all so scripted and controlled that the muse didn’t have space to breathe.

    Having come from this, when I began work on my current novel (a DnD-inspired fantasy tale), I went into it with an entirely different energy: it’s not all that serious.

    I dove headfirst into this novel intending for it to be a throwaway project. I thought, “Let me just get my crappy first novel out of the way so that I can become good enough to work on the sci-fi one.” Ironically, this fantasy novel has now shown me a beauty that is entirely its own, and I’ve come around to appreciating it far more than as a throwaway. Still, having the permission to not take it so seriously freed me from most of those perfectionistic tendencies from before.

    And now, I know a few things about novel writing that may not be “the way it’s supposed to be done.” Did you know that…

    • You don’t have to write things in chronological order.
    • You don’t have to have a complete plot outline. You also don’t have to follow your outline completely. You are allowed to be completely unstructured and unorganized, or as much as you want.
    • You can spend your writing session not writing, as long as you are bringing your calm attention to the project. Or, you can just free-write until something interesting emerges.
    • You can create hooks or not care about creating hooks at all.
    • You can write for a specific audience or not care about writing for marketing goals at all.
    • You don’t have to write at the same time every day. You can if that works for you, but you don’t have to. You can write whenever, however, and whatever feels best and easiest and most fun in the moment.

    This laissez-faire mindset might free you up enough from perfectionism to introduce your process to genuine creativity, rooted in curiosity and experimentation, as it did for me. And, as a result, you might just learn to have deeper trust in uncertainty and in the muse.

    On the Value of Shit

    So I will leave you with this question: what might open up if you were to be at peace with making something terrible and not worth the resources it uses? Your work is never actually going to be terrible and unworthy, of course. But cultivating an attitude where you can accept making a big steaming pile of shit frees you from the perfectionism that has been putting so much pressure on you to make a magnum opus.

    As I like to say in my fiction editing work with clients, “Don’t try to write perfectly or even well. The goal of writing is to generate a big steaming pile of shit. Only in editing do we take that raw material and begin to sculpt something beautiful.”

    So no, this may not be the greatest piece you’ll ever write. This one can just be an experiment. A “just for funsies.” That’s okay. If anything, that attitude is precisely what could usher it into actually becoming your magnum opus.

    Wouldn’t that be ironic?

  • Dungeons and Dragons: A Framework for Inspired Creative Writing

    Dungeons and Dragons: A Framework for Inspired Creative Writing

    I have been playing Dungeons and Dragons for a few years now, and like anyone else who has played for long enough, I have a long list of backpocket characters. They often come to me at the most random times, or during mundane moments, or after hilarious banter with my partner:

    Him: Okay, if you could choose your name, what would you go by?

    Me: Oh, I don’t know. Something pretty and magical like Ruthian Rose.

    Him: No, that sounds too fantasy. It’s got to be a real name. OR, if it’s going to be a made-up-sounding name, it has to be ridiculous.

    Me: (saying the first thing that pops into my head) Quizzard Litorga.

    Him: LOL WHAT?!

    Me: Haha ‘Quizzard Litorga’ sounds like a kobold wizard.

    Him: What’s a kobold?

    Me: A tiny lizard person. Yeah! As a wizard, he’s probably a genius by kobold standards so he grew up really lonely among his folk. Picked-last-for-boofball-every-time kind of thing, you know?

    Him: Boofball?! Lol did you just make that up?

    Me: Yup. So anyway. Quizzard learned magic so he could conjure up friends. Now his goal is to find the great dragon masters of the world and learn magic from them so he can build an army of best friends. So like, he has an innocent heart but actually ends up doing some awful shit. Oh, and he talks in a cliché anime hero voice because he spent way too much time alone playing puppets to feel like he had friends lol.

    *    *    *

    DnD is a table-top roleplaying game that has been around for decades. There are multiple editions but they all follow pretty much the same basic rules and structures. The beauty of having experience with a framework like this is that it serves as both a series of preset building blocks and as a creative constraint. You can easily apply it to your other creative work and find troves of ideas. Whether or not you are a TTRPG enthusiast, here are a few ways you can use the framework of Dungeons and Dragons to inspire your creative writing with unexpected character choices and original story arcs.

    Character Archetypes

    The most obvious way to use the DnD framework is in building original characters. In the Player Handbook, there are 12 classes and 9 races to choose from. In the wider world of the Internet, you can find dozens more races, classes, and even subclasses that others have homebrewed. These traits can help to inform the fundamental aesthetics, energies, and motivations that go into a character.

    And that doesn’t mean there have to be “tortles” in your world, for instance…or even elves and dwarves and the like. Maybe you are writing a fictional piece that takes place in our world, without a variety of humanoid races. You can still use the traits of a tortle to describe a character. What about them is akin to a turtle? Maybe their characterization depicts a slow manner of speech and movement, or a weathered exterior, or seemingly ancient wisdom. Allow your imagination to run with every metaphor you can think up, while staying within the creative constraint of the racial or class archetype.

    Rules of Magic

    If you are writing fantasy, then it is already obvious how the vast library of magic spells and effects available in DnD could contribute to your fictional world. That said, the same can be true for those writing sci-fi, which is arguably a sub-genre of fantasy in which technology is the “magic.”

    If there are divine interventions or miracles in your story, which god or goddess in the DnD pantheon might be most akin to it? How might you take that framework and tweak it to make sense for your story and add originality? If there are magical abilities in your story, which of the eight schools of magic might it belong to? Or can you come up with your own original type of magic that isn’t covered by those eight?

    Roleplay For Dialogue

    I’ve talked with a lot of writers who have said that they struggle to write believable dialogue. My suggestion is usually to spend a week or more just listening and noticing the conversations they hear in everyday life. However, if you have a background in TTRPGs, improv, or acting — or you don’t shy away from such things — then my suggestion is to roleplay your written characters.

    First, you might need to find a friend or two who are willing to roleplay with you. Inviting others into the creative process with you can create a liberating atmosphere where play, experimentation, and unexpected turns can thrive. That said, you also don’t have to bring others in if you aren’t comfortable sharing your creative work or have other personal reasons. In that case, you may enjoy the challenge of roleplaying multiple characters yourself at the same time.

    With your roleplay buddies assembled (or not) and briefed on their characters, the next step is to find your character in your body. Connect with their emotional state in the scene you are exploring. Meditate for a few minutes on what they want: both their overarching motivation and their immediate goal for the scene and the tactics they might use to get it. With this somatic and emotional preparation, you are now ready to jump into the roleplay.

    Try to stay immersed in the given circumstances and the present moment. Don’t break character if you can. Make sure to remember that most basic rule of improv: “yes, and…” Otherwise, let go and have fun! Record the roleplay session so that you can revisit the phrasing and dynamics that emerged when it is time to write your dialogue.

    Ask the Dice Gods

    DnD is a game that uses dice to determine various outcomes. Does my character succeed their stealth check and get by unnoticed? Are they strong enough to resist an enemy’s grapple attempt? Do they possess enough intuitive insight to notice a subtle calling? Anytime there is a decision to be made that depends upon a character’s abilities or choices, the dice are rolled. So, if you are at a stuck point in your writing and you’re not sure what might happen next or what a character might do in a situation, try this: outline six different options and then roll a d6 (six-sided die) to choose.

    The dice gods can be cordial some days and vicious other days. But they always get the last say. What they determine is absolute law. So set the intention to hold yourself to their verdict, because intention is powerful. If you go in with the intention to fully commit to whatever outcome is chosen, then the magic of chaos is guaranteed to transmute your faith into the choice that is truly meant to be.

    That said, if you find you are not happy with what the dice gods have mandated, then you have your answer. Thankfully, creative writing is not a game of DnD, and you don’t have to follow what the dice say if you don’t want to. The important thing is that you received the clarity you asked for.

    There are other ways to involve the magic of probability in your creative writing. It doesn’t have to be limited to dice. For instance, author Pierce Brown of the Red Rising series is known for drawing names out of a “Hat of Death” to determine which character must die. Another idea is to set your intention and ask your question, then pick up a book, flip to a random page, and see if the first sentence you read sparks any answers. You could also try any form of divination, like drawing tarot cards, casting runes, or consulting the I-Ching.

    Wrapping Up

    Dungeons and Dragons offers a pre-existing framework that can help to generate ideas, whether you’re working on character design, magical world-building, dialogue, or making important story decisions.

    What other ideas do you have for applying DnD frameworks to your creative writing? How has it helped you make character choices or discover a character’s voice? What crazy decisions have been made for you by the dice gods?

    Let me know – I’d love to hear how TTRPGs have inspired your creative writing!